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Last episode we looked at why the metaverse narrative is collapsing.

Consumers lost interest or never really had it in the first place. Headsets stayed on shelves. Virtual offices never became real workspaces.

Today we look at why VR training was never part of that failure and why its future is boring, profitable, and invisible.

Did you know?

  • According to PwC’s analysis, once you train enough people (e.g., 10,000 learners), VR training can cost as little as $53 per employee, compared with $121 per employee for e-learning, making VR training more than twice as cost-efficient at scale—a dramatic reversal from traditional methods once deployment reaches large-enterprise levels.  (learn more.)

VR Training Solved Real Problems, Not Hypothetical Ones

The metaverse asked, "What if we built a parallel digital universe?"

VR training asked, "How do we make dangerous jobs safer and expensive training cheaper?" That difference in framing explains everything.

While Meta burned billions on virtual real estate and digital avatars, companies like Walmart were quietly training 1.5 million employees in VR. They weren't building immersive worlds—they were simulating Black Friday crowds and active shooter scenarios. The goal wasn't presence for its own sake. It was preparedness.

VR training works because it targets specific, measurable outcomes.

A surgeon practices a procedure 50 times before touching a real patient. A factory worker learns to operate heavy machinery without risk of injury. An oil rig technician rehearses emergency protocols that could save lives. These aren't speculative use cases—they're problems that cost companies millions in errors, injuries, and inefficiency. The metaverse, by contrast, was a solution in search of a problem. It promised social connection, but we already had that. It promised digital commerce, but online shopping worked fine. It promised immersive entertainment, but most people were pleased with their screens.

The value proposition was always unclear because it was built on aspiration rather than need.

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Tool of the Week: Immerse

Immerse shows how VR training works best when it targets one clear, high-value skill: language acquisition.

Immerse uses live, instructor-led VR sessions to place learners inside realistic conversation scenarios.

Instead of memorization, users practice speaking in context, with immediate feedback from teachers and peers. This makes language learning faster, more engaging, and closer to real-world use than traditional apps or classrooms.

Specs:

  • Live, instructor-led VR language classes

  • Real-time conversation practice with other learners

  • Scenario-based environments for contextual learning

  • Enterprise and education deployment options

  • Compatible with major standalone VR headsets

VR Training Doesn’t Require a Platform—Just a Purpose

The metaverse failed because it demanded universal adoption.

It required everyone to share a platform, hardware, and vision of the future. That's an impossible standard. VR training succeeded because it's modular. A hospital doesn't need interoperability with an airline's training system. A construction company doesn't need to connect with a retail chain's onboarding platform.

Each organization builds what it needs, when it needs it, for the specific challenges it faces.

This is why enterprise VR thrived while consumer VR stalled. Companies weren't waiting for a unified metaverse to emerge—they were deploying headsets to solve problems today. Boeing uses VR to train technicians on aircraft assembly. UPS uses it to teach drivers how to identify road hazards. These applications don't need social features, persistent worlds, or digital economies. They need effective training that reduces costs and improves safety.

The lesson here is fundamental: technology adoption doesn't require a grand vision. It requires clear ROI. VR training delivers that.

The most insane XR NEWS

(from last week)
  • Meta is shutting down Horizon Workrooms and discontinuing its VR workplace app Meta announced it will retire its VR collaboration app Horizon Workrooms on February 16, 2026, as part of broader changes within Reality Labs.  (learn more.)

  • Meta lays off ~1,500 Reality Labs employees as it pivots strategy Meta Platforms cut about 10–15% of its XR staff, signaling a significant strategic shift away from heavy metaverse investment toward AI and wearables.  (learn more.)

  • Palmer Luckey frames Meta’s VR layoffs as a structural correction, not abandonment The Oculus founder argues that the cuts address long-term imbalance in the ecosystem and could benefit independent developers.  (learn more.)

  • Vitrealab raises $11M for quantum light chips aimed at AR displays A hardware startup secured funding to bring advanced optical tech to next-gen AR glasses, improving brightness and efficiency.  (learn more.)

  • Smartglasses momentum heats up as AR market demand accelerates Reports highlight rapid growth and innovation in smart AR glasses, including heightened consumer and industry interest.  (learn more.)

The Future of VR Is Boring, Profitable, and Invisible

Here's the uncomfortable truth: the most successful technology disappears into the background.

Nobody talks about "database training" or "spreadsheet adoption" anymore because these tools are simply how work gets done. That's where VR training is headed. In five years, saying "we use VR for training" will sound as mundane as saying "we use video conferencing for meetings." It won't be exciting. It won't be revolutionary.

It will just be standard practice for any organization that needs to train people on complex, dangerous, or expensive tasks.

This invisibility is actually a victory. The metaverse wanted to be a destination—a place people chose to go for entertainment and socializing. VR training is a tool—something people use because it makes their jobs easier and their skills sharper.

Tools don't need hype. They need utility.

The metaverse's failure was that it assumed VR needed to be spectacular to succeed. It needed to wow users, create viral moments, and generate headlines. But enterprise technology rarely works that way. The best enterprise solutions are the ones employees barely notice because they integrate seamlessly into existing workflows. So while the metaverse burned billions trying to create the future, VR training quietly became it. No fanfare, no grand pronouncements, just steady adoption driven by measurable results.

Companies don't care if their training platform is "immersive" or "revolutionary"—they care if it reduces accidents by 30% and cuts training time in half. This is the real story at hand. The technology simply needed to address real issues faced by real people.

And once you strip away the hype, that's what technology has always been about.

If you want to explore how this applies to your team, book a strategy call and we’ll walk you through what’s possible.

Talk soon!


Bruno Filkin
Founder, Mastermind VR

VR Strategy Consultation

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